A C D E F G H I L M N O P R S T U V W
All Classes All Packages
All Classes All Packages
All Classes All Packages
I
- isBoundary(State, boolean) - Static method in enum api.State
-
Determines whether the given state should be considered a boundary when constructing a state sequence for a move.
- isClosed() - Method in class api.MoveRecord
-
Determines whether this state is an open gate that was closed by a move.
- isDisappeared() - Method in class api.MoveRecord
-
Determines whether this state was deleted.
- isMovable(State) - Static method in enum api.State
-
Returns true if the given state represents a movable block.
- isMoved() - Method in class api.MoveRecord
-
Determines whether this cell has been given a new index.
- isOver() - Method in class hw3.Pearls
-
Returns true if the game is over, false otherwise.
- isPlayerPresent() - Method in class api.Cell
-
Determines whether or not the player is present in this cell.
- isSpikes(State) - Static method in enum api.State
-
Returns true if the given state is some form of spikes.
- isValidForMoveBlocks(State[]) - Static method in class hw3.PearlUtil
-
Determines whether the given state sequence is valid for the moveBlocks method.
All Classes All Packages