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G
- getCell(int, int) - Method in class hw3.Pearls
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Returns the cell at the given row and column.
 - getChar(State) - Static method in class api.StringUtil
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Returns the basic character for a state.
 - getCol() - Method in class api.PortalInfo
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Returns the column for the portal.
 - getColumnOffset() - Method in class api.Cell
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Returns the column offset for this cell.
 - getColumns() - Method in class hw3.Pearls
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Returns the number of columns in the grid.
 - getCurrentColumn() - Method in class hw3.Pearls
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Returns the column index for the player's current location.
 - getCurrentRow() - Method in class hw3.Pearls
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Returns the row index for the player's current location.
 - getId() - Method in class api.PortalInfo
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Returns the character identifying the portal.
 - getIndex() - Method in class api.MoveRecord
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Returns the index in this MoveRecord.
 - getMovedTo() - Method in class api.MoveRecord
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Returns the (possibly) new index for this MoveRecord's cell.
 - getMoves() - Method in class hw3.Pearls
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Returns the current number of moves made in this game.
 - getNextColumn(int, int, Direction, boolean) - Method in class hw3.Pearls
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Helper method returns the next column for a state sequence in the given direction, possibly wrapping around.
 - getNextRow(int, int, Direction, boolean) - Method in class hw3.Pearls
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Helper method returns the next row for a state sequence in the given direction, possibly wrapping around.
 - getRow() - Method in class api.PortalInfo
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Returns the row for the portal.
 - getRowOffset() - Method in class api.Cell
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Returns the row offset for this cell.
 - getRows() - Method in class hw3.Pearls
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Returns the number of rows in the grid.
 - getScore() - Method in class hw3.Pearls
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Returns the current score (number of pearls disappeared) for this game.
 - getState() - Method in class api.Cell
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Returns the state for this cell.
 - getState() - Method in class api.MoveRecord
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Returns the state in this MoveRecord.
 - getStateSequence(Direction) - Method in class hw3.Pearls
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Finds a valid state sequence in the given direction starting with the player's current position and ending with a boundary cell as defined by the method
State.isBoundary. - getValue(char) - Static method in class api.StringUtil
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Returns the State corresponding to the given character, if possible.
 
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