Extrinsic (multiply on left)
Intrinsic (multiply on right)
Current transformation matrix:
I
Keyboard controls:
- y - RotateY(15) (denoted "Y")
- Y - RotateY(-15) (denoted "Y-1")
- x - RotateX(15)
- X - RotateX(-15)
- z - RotateZ(15)
- Z - RotateZ(-15)
- o - Reset to identity
- t - test RotateZ(-35) * RotateY(60) * RotateZ(55)
(this should approximately undo the effect of RotateY(-45) * RotateX(-45), using the ZYZ ordering)
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